The abjuration school of magic encompasses protective spells. They create a physical or magical barrier, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.
The conjuration school of arcane magic calls materials, creatures or energy to the caster and can also be reversed to send creatures to other places, either over long distances or even to a whole different plane of existence.
The divination school of magic contains spells that enable the caster to learn secrets long forgotten, interpret dreams, predict the future, to find hidden things or foil deceptive spells. Among them are included detect magic and scry.
Spells from the school of enchantment affect the minds of others, influencing or controlling their behavior. This school includes the spells charm person and mind fog.`
The evocation school of magic included spells that manipulated energy or tapped an unseen source of power in order to produce a desired end. In effect, they created something out of nothing. Many of these spells produced spectacular effects, and evocation spells could deal large amounts of damage. Many iconic offensive spells such as magic missile, lightning bolt and fireball were of the evocation school.
The Illusion school includes spells that deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Among these spells are included invisibility and disguise self.
Minor Illusion, Disguise Self, Greater Invisibility
School of Necromancy magic whose spells manipulate the power of death, unlife, and the life force. Spells involving the undead made up a large portion of this school, including animate dead and finger of death.
The transmutation school of magic consisted of spells that changed the physical properties of some creature, thing, or condition. The school was previously known as alteration.